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yeah your team is much better, but by the way my chimchar knows assist through breeding, i like it just because its a fun move and more reliable than metronome, lol
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my suggestions ~
Infernape
bulk up -----> mach punch
flamethrower -----> overheat (maybe)
Protect-------> U turn
From the set you have at first i assumed you are running a mix infernape set.
Infernape is not a tanky pokemon in the first place so it would not be wise to teach it bulk up (it will have a hard time setting up) and only one of your moves would have been boosted by it. If flamethrower is going to be your only special attack you might as well make it overheat so that you can do more damage but it does limit its sweeping potential. and like bulk up protect is mostly for pokemon who are bulky and can heal up damage via leftovers. With u turn instead you can keep momentum in your team.
Galade
Psychic ----> Psycho cut
Psycho cut is a physical move and galade is a physical attacker so it will do more damage.
Flygon
Fly---> fire punch
Greatflechling already gave a good reason as to why it should be done
Haxorous
nightslash -----> EQ
EQ has a higher base power and with mold breaker even pokemon with levitate cannot avoid it
Metagross
Hyperbeam ------> stelth rocks or any other move
meteor mash/eq/psychic already hits every pokemon with neutral damage so there is no need to keep hyperbeam since it only does a little more damage than a STAB Psychic.
Rotom
Thunder----> Voltswitch
if you are not running rain it is very risky to run thunder because of how inaccurate it is. with volt switch you will increase the momentum of your team. but if you expect to be facing a lot of rain teams i guess you could keep it
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with gallade I was going to switch those moves(just need black2) for metagross the same goes and for rotom I was going to switch thunder for hex. with flygon I won't live I need a fly pokemon. I think infernape is fine though
~Linux Mint~
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