Are they going to shut down all this RNG nonsense since it is an exploitation of game programming?
Are they going to shut down all this RNG nonsense since it is an exploitation of game programming?
I think Nintendo wouldn't beable to do it because what if a person has a hacked pokemon they got in a trade and tries to transfer what would they do and Nintendo wouldn't beable to tell if all pokemon are hacked or now since there is so many but that's my thinking for I have never hacked but sadly I have received hacks from people who tricked me
My point is you are still exploiting programming to gain an unfair edge over honest breeders that put in work for good IVs. But its whatever the convenience of dishonesty wins because people just want to dominate in the meta.
It's a proven thing that Nintendo actually has nothing against it, because if we look back, a very famous World Championship Runner-Up from 2012 used RNG Pokemon, A.K.A Wolfe Glick. Now Wolfey maintains the same amount of respect as he would if he had been the runner-up without RNG Pokemon. And it seems that the people who battle him on a daily basis over at Nugget Bridge (Where I had the pleasure of meeting him and the 2010, 2011 and 2012 World Champion Ray Rizzo) seem to care less that he RNGs teams. But the fact he told officials at the 2012 World Championships and they didn't care about it. And he got 2nd in the world that year. And most of the people who he beat (Who are also on Nugget Bridge) were happy for him to get 2nd.
So I don't think it's as big an issue as PokeGen or Action Replay like Nintendo are thinking of when they say statements about hacked/corrupted games.
Not really here anymore. But I do stop by from time to time, to see if this place is still alive!
I agree 100%. If RNG was illegitimate because it exploits the programming to gain an edge, then so would Shiny breeding, IV breeding, Shiny hunting, etc, because to be able to do these things you need to have some knowledge of the game's programming. Maybe not nearly as much as RNG uses, being an RNG user myself, but knowledge of game mechanics makes these things a lot easier. One could even argue the same thing for Soft Resetting legendary battles.
(I don't know how well I explained what I mean :P)
Anyways, the feature of Pokemon Bank prevents you from transferring hacks now! That means the hackers are gonna have a tough time when 6th gen rolls around.
GUESS WHO'S BACK
the reason rng isnt hacking is because it is in game while hacking means using a external device (action replay, pokemon app thing).
~Linux Mint~
RNG does not directly affect the game. A calculator-like tool is used to get the perfect timing. Of course the knowledge that was needed to create the tool comes from hacking but that won't matter since the Pokemon and the game engine are not edited at all.
The question is, will Gamefreak find a way to recognize RNG'd mons and add a block to the bank? I don't think so. But we'll see.
Personally I'd welcome the idea of a game without hacked mons.
i would rather have people make hacacked rom on the pc for their hackmon, keep it off the game
It's basically impossible though, because the only thing 'wrong' with an RNG mon is the date and time, but that's not traceable. The only way it could possibly be traceable is if your date is a date before 3rd gen's release, since Pokemon can travel from 3rd gen, and I doubt they'd make a filter for that.
GUESS WHO'S BACK
Would pokemon's that were havked in previous versions count in that issue?
I have a shiny rayquaza I caught in my heartgold version and I want to transfer it to X, would it affect it?